/01
Four, six or eight
Seats alternate between two teams around the board, and every seat brings five marbles. Bigger tables shuffle in more decks: two for four players, up to four for eight. The first team to bring all its marbles home wins.
/02
Every card has a job
Aces and face cards bring a marble out of start. An eight moves backward. A seven can be split across your marbles. A joker lands on another marble and knocks it off its hole. Hold nothing you can play, and you burn a card.
/03
Any seat, anyone
Each seat can be a person or a computer player, in any arrangement. Pass the phone around the table: your hand stays covered until you choose to look.
/04
A table that waits
Start a turn‑based game with friends through Game Center and play your turn whenever you have a minute. Computer players take their turns in between.
/05
Look before you commit
Pick a card, tap a marble, and the move shows on the board before you confirm it. The walnut, brass and green‑felt table keeps every hole in plain view.